Saturday, February 6, 2016

Data Mine: Video Games in 2016

While reading the January 2016 issue of GameInformer, I stumbled on its Top 50 Games of 2015. As I skimmed the list, I found I hadn't played many games released in 2015... which made me realize I've become one of those old people who "don't have time for video games anymore".

Once I shook that ugly realization, it was evident that most games listed were sequels, collections, remakes, reboots, re-releases, etc. Which wouldn't be a problem if there wasn't an increasing trend of re-purposed content over the past few years. With great concern for the future state of video games, most of which I probably won't play, I put on my miner's hat to dive head first into the data of Wikipedia's video games releases in 2016. 

Please excuse the click bait but the results may shock you!

Before I could gather data on 2016's repurposed content, I needed to paint a bigger picture:


I first found that only 38% of games in 2016 will be brand new Intellectual Properties (IP's). This leaves the remaining 62% relying on brand recognition of established franchises to perpetuate stale gaming mechanics with a fresh, photo-realistic coat of pixels. Pardon my pessimism, I just don't expect games like Mario & Sonic at the Rio 2016 Olympic Games to provide nearly as much depth as its title is long.


Digging deeper, I found that roughly 1/3 of games to be released by existing IP's will contain re-purposed content (re-releases, remakes, collections, localizations or expansions). However, in the bigger picture re-purposed content will make up roughly 20% of games this year. 

It's small now, but imagine how much this percentage may increase considering I'm only using a release schedule from early 2016. In fact, Mortal Kombat XL and Batman Arkham Knight Complete Edition were recently announced and likely won't be the last of re-purposed content.


For further analysis, I graphed 2016's gaming releases based on their gaming platforms. At a glance PC's and consoles are neck-and-neck for the most releases but, to be fair, we are comparing releases for three PC operating systems against five console systems. 

Despite this, more games will be released for the Windows OS than any other platform this year. Given the rise of indie gaming, and the surge of popularity in PC gaming, this isn't too surprising.


Regardless of Windows releasing the most games, current generation consoles (PS4, Xbox One, and WiiU) are most guilty of distributing of repurposed data. Repurposed content almost seems like filler to maintain interest inbetween highly anticipated IP releases, but this raises some larger questions:

Why purchase a current generation console when most of it's library is mostly comprised of re-purposed content? In fact, people mocked the PS3 for this tactic, yet now it's the sad reality for all of our current generation consoles.

Some people argue that there are no new ideas (and they're wrong) but it's far more inevitable that we will run out of games to re-release. Unless you're Namco Museum, who's been re-releasing the same small collection games on new platforms for decades. I guess Namco's to blame for all of this.

Other interesting trends and facts:

  • Many major gaming franchises will receive new entries: Uncharted, Star Ocean, Dead or Alive Xtreme Beach Volleyball, Kingdom Hearts, Pokemon, Final Fantasy, Street Fighter, Assassin's Creed, Mario & Sonic, Legend of Zelda, Killer Instinct, Far Cry, Digimon, Hitman, Tom Clancy, Dark Souls, Warhammer, World of Warcraft, Lego, Doom, Star Fox, Metroid, etc.
  • "Remaster" is found in 5 game titles, "HD" in 4 titles, "Edition" in 3 titles, "Remake" and "Collection" in 1 title each.
  • PS3, PSVita, and 3DS all individually have more games scheduled for release than the WiiU
I'll have to revisit this data at the end of the year and compare it to years past to paint an accurate trend. Actually, it may be too meta to re-purpose content on re-released content. 

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